![]() While I do understand that this may lead to issue gaining nightmare fuel in the early game, I feel like the passive sanity gain is useful in day to day occurrences where I don't want to constantly be wearing a tam to make sure I don't get my ass bit by a terrorbeak while making chests. The sanity regen is also quite nice as it allows me to not be bombarded by shadows when I don't want to. Even then, the damage from being cold or hungry deals the same regardless, so that aspect could be seen as issues that can never be reduced without caring for him. And most importantly, their is nothing you can do to truly subvert it besides making better armor and getting good. Lower Hp means less mistakes, that the risks involved with Hp draining items or actions is far greater, and it punishes the player more harshly for not maintaining Maxwell when compared to a character like Wurt or Wolfgang. Lower Hp, while not as crippling like only crockpot foods on a timer or 1/2 stats from all foods, is a downside that is simple in execution but is quite effective in execution. The 75 Hp and the 6.67 Sanity Regen remained and I still think that both are fairly good as a side perk and drawback respectively. But several patches later and some actual time playing him, I'd say that I'm fairly positive that this Rework is one of the best Klei has done. I vividly remember thinking "Is this how Wolfgang Mains felt?" as it honestly felt like I was reading the original version of the Reworked Wolfgang patch notes and felt as bad as they felt. It essentially gutted everything I liked about Maxwell with barely adding to compensate. When I first read the initial change notes, I remember thinking that the rework was top tier garbage. Append my guide in the comments.I am a long term Maxwell main and the rework was quite. ![]() Don’t forget he could be a tank with a dark armor and a dark sword. Maxwell may seem special, but actually magic can be done by anyone just as gathering resources, he just does it better and quicker. Nightmare amulet for easy sanity farming (2 ametists, 6 gold, 4 fuel).Highest damage in the game, sanity usage. Next, maybe you want a Dark Sword (living log, fuel).I highly recommend you Night Armor made of papyrus and dark fuel.Build a Shadow Manipulator after that bunny one. You are a mage because of your high sanity regen. It doesn’t mean you have no responsibilities other than getting wood and stone. Nightmares are easy to defeat, you run into them, fall back baiting a bite, hit ’em. Expensive ways (see The Beard 777: Insanity)Ĭaution: farm fuel preferrably in armor as you are pathetically weak. ![]() Find some green mushrooms, eat them raw.You lose sanity as your puppets live, so you want to farm it in that time. ![]() Well, if you do not have awesome teammates who would farm it for you, there are a few ways: 6+ stacks of log guaranteed.Īlmost never you want to spawn duelants, they are not that useful.Īs you can see, we need nightmare fuel for puppets but Maxwell’s sanity always regens. So, there are 2 efficient sets of shadows: Better, kill shadow with ctrl+F when you don’t need it anymore (how sad). Note, you can create only 3 shadows at a time. You can craft your shadows near dropped Codex. No, it’s not Holy Bible of All-Mighty Lord Which Came Down To Save Us. So, now you might ask: what the crap is in my inventory. Makes hard to farm shadow fuel for your little creatures. You crazily restore your sanity with rate of 6.7/min.Your health is less than spider’s one (75 to 100).There are also combat shadows, but those are pretty weak. You can make your dark slaves (please, don’t, steam) that will chop, dig, and mine for you.
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